Grad-HiddenUnits icon

HiddenUnits

This mod adds a plethora of new secret units to the game which you have to unlock, rivaling the quality of the vanilla game! It also comes with an Egypt faction!

By Grad
Last updated 3 months ago
Total downloads 91036
Total rating 14 
Categories Mods
Dependency string Grad-HiddenUnits-1.0.4
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

BepInEx-BepInExPack_TABS-5.4.16 icon
BepInEx-BepInExPack_TABS

BepInEx pack for TABS. Preconfigured and ready to use.

Preferred version: 5.4.16

README

Hidden Units Mod

FOURTY FOUR different unique units are added by this mod, a majority of which can be found in the Secret faction. HOWEVER, all units added to the Secret faction must be unlocked, just like ordinary secret units! As for the other seven units, they can be found in a new faction, the Egypt faction! This faction includes seven high-quality units, just like any other faction, and comes with TWO NEW MAPS, complete with two amazing music tracks composed by the legendary Voup! All five Egypt-themed secret units can be found on the Egypt maps. There is also a campaign.

ALL OF THE CLOTHING, WEAPONS, AND ABILITIES ARE AVAILABLE IN THE UNIT CREATOR.

IF YOU HAVE ARACHNOPHOBIA, DO NOT USE SELKET.

If you have trouble with the mod, or if you just want to chat, you can join my discord server: https://discord.gg/JU26hKxZgc

How To Use

The Egypt faction and maps are unlocked upon loading the game with the mod for the first time.

To unlock the secret units, you'll have to find them first.

Egypt Units

Unit Description
Guard A defender of the pyramids, fighting off petty thieves and whipping slaves. They may not deal a lot of damage, but they can knock back any foe.
Sand Mage Their pyramid staffs summon sandy tornadoes, lifting units up into the air and dropping them back down.
Architect Using their bronze trowels, they raise sandstone brick walls in an instant between themselves and enemies, causing enemies to attack the walls until they fall over, crushing any in the wall's vicinity.
Beastmaster Tamers of the great crocodiles of the nile river, they wear crocodile armor as proof of their glory. When in close combat, they leap off their crocodiles, throwing their khopeshes and stabbing with them to fight, while the croc performs death rolls.
Scribe Possessing forbidden magic, the scribes summon dark plagues from ages long past to eat away units, in the form of a vicious swarm of hungry locusts. They eat away at units, until they dissipate.
Sun Chariot Piloted by two venom archers and two boomerang throwers, as well as driven by two camels (historically accurate I'm sure), the chariots of the sun are a force to be reckoned with.
NILE QUEEN Wielding the phoenix magic of Ra in the form of two time-defying hieroglyphs and shooting orbs of pure fire, the queen of the nile defends her people even at the cost of her lifeforce. She can summon pyramids from the ground, and push back nearby enemies with a forcefield.

Secret Units

Unit Location Description
ONE PUNCH MAN Simulation The main protagonist from the hit anime series, One Punch Man. They are (nearly) unbeatable.
Witch Doctor Tribal 1 A strange wielder of witchcraft who infects their "patients" with a zombie plague. The purple flower they wield turns units into special zombies, and the totem they raise can revive allies.
Shaman Tribal 2 An old wizard with a staff that raises the dead from deep within the earth. If enemies get close, they aren't afraid to unleash the black magic held within their staff.
Gatherer Tribal Sandbox (good luck) A young tribesfellow wielding a sling who flings rocks with enough force to temporarily stun their enemies.
Butcher Farmer 1 A farmer who'd like a fresh cut of wobbler meat. Their cleaver causes any hit with it to bleed.
Chicken Man Farmer 2 (find all 5 crowned chickens to unlock) The cursed farmer and bringer of the chicken cult's will. They release infinite amounts of chickens out of an interdimensional portal located in their..
Tower Medieval 1 A siege tower carrying four skilled archers and two trumpet-wielding bards. They fire squires out of their trumpets while the archers snipe from afar.
Thief Medieval 1 A greedy peasant who seeks weapons. They stab enemies with their dagger and then steal their weapon (if their health is low enough). They are also quick on their feet and can dodge attacks.
IGNISLASHER Medieval 2 The blind swordsman blessed by the Elder Gods. They wield two living Igniswords in their hands as well as two behind them. When desperate, they can slice through the air fast enough to form a tornado of blaze. None may get close, not even a projectile. Their sword supply is seemingly endless, and they can summon swords from rifts to burn enemies from above.
Templar Medieval 2 The greatest of the knights, wielder of the sun mace. They summon suns from above which push enemies down, and finish them off with scorching-hot mace smashes.
Bishop Medieval 2 A high member of the clergy and wielder of advanced healing magic. All allies within an area around the Bishop get healed in intervals. They are worth defending, and can be the lifeline of armies.
APOLLO Ancient 2 The god of archery and music, who wields a harp bow. Their elegant strokes of the bowstrings create lustrous music, and shoot deadly arrows of pure light. A perfect sniper. If enemies get close, they can stroke a few special strings on their harp and rain light from the sky.
Mathematician Ancient 2 An old wisefellow who wields a plus-shaped projectile, which can be thrown and grows any unit part it hits, from weapons to limbs. While it may seem like it would help the enemy, growing too large is not exactly beneficial, as they often float away like balloons.
Philosopher Ancient 2 A more pessimistic wisefellow who prefers to critique and subtract rather than add, and wields a minus-shaped projectile. This shrinks units rather than grow, destroying them from existence.
Trojan Chicken Ancient Sandbox A completely inconspicuous "chicken". Aha, got you! It is actually a wooden craft in the shape of a chicken, which launches hoplites from its sides. It can also cause great misfortune upon its destruction.
ARES Ancient Sandbox The god of war who wields a flail-gladius, a spear, and a shield. They sometimes swing their gladius around and other times wield their spear and shield. Occasionally they can unleash spears from their shining armor which knocks units back. They are relentless in their destructive rampage, and stop at nothing to bring war and chaos. Now, they lie frozen in stone deep beneath the skies of Olympus, restrained by the gorgons of yore.
Centaur Ancient Sandbox A half-wobbler half-wobbly horse monstrosity (I do not want to know how it was born). It wields two bows and two swords. At longer ranges it equips its bows which blast units away, while wielding its swords at close ranges and trampling and slicing units.
Warlord Viking 1 A grand leader of the viking armies and pillager of the greatest cities. They have tamed the mightiest of beats, the bear, and wield two dual-sided axes, spinning them with admirable skill and precision. Nothing can stop the blender of pain (besides projectiles).
The Reaver Viking 1 An unconventional fighter who enjoys torture more than pillaging and thievery. They practice cannibalism and are shunned by the viking clans, but their wolf armies allow these hired mercenaries to be left alone. They swing their halberds with forbidden nordic magic.
Rune Mage Viking 1 The defenders of the viking homelands. They wield Nordic runes upon their tablets with untold magic inside. Any who cross them will find themselves turned into beasts of men, stabbed with mystical swords, and fired with lasers. The viking homeland has gone untouched for hundreds of years.
THOR Viking Sandbox The god of thunder (and hammers), wielding their iconic hammer, Mjolnir. Do not be alarmed, they come in peace, unless you threaten the safety of the world at large. Though not an Elder God, they strike down demons and beasts with fury. Sorry, giants. As in mythology, they keep their hammer in a chain around their neck before a battle begins, and can shrink and grow Mjolnir at will. They can also rapidly spin it, throw it, and summon thunder from above, as well as striking all projectiles within their vicinity with enough thunder to shatter them.
ODIN Viking Sandbox The first of the gods, and the strongest. They wield their spear, Gungnir, and a runic shield which reflects projectiles back at their senders. Gungnir summons Norse spears from the heavens upon impact. Odin can summon crystal golems from below when low on health, and summon a spear from Asgard to smite units at close ranges.
DREAD KING Viking Sandbox The scourge of the gods, who will never forgive them for abandoning the Dread clan. The king lives on, as an a half-dead monstrosity with swords sticking out of them and a massive sword, the Peak of the Boreal. They can summon fields of ice spikes from deep below, and impale units with ice spikes upon being stabbed with their mystical flying swords. Upon death, they come back to life with half health.
HADES Spooky 2 The ruler of the Spooky plane and raiser of the fallen, sitting atop the Throne of the Dead and wielding the Hell Bident. Using their bident they raise pillars of hellflame, causing souls to manifest in the mortal plane. They can also summon possessed blades from the ground, which stab into the nearest unit they find, as well as raising blood altars. These altars suck the life of nearby units, feeding into an egg floating above the battlefield near Hades. After enough health is drained, the egg hatches, and Cerberus manifests, spitting fire (quite literally).
THE EMPEROR Spooky 2 The crowned emperor of the dynasty for the last.. wait, how long has it been? Their mask grants them agelessness, and two extra sets of arms. In their lower two sets, they wield katanas. In their highest set, they wield a large naginata. They can teleport around the battlefield, slash units in an area around them, and dash through units, slicing them apart.
Flail Master Legacy Drunk? Maybe. Powerful? Absolutely. Wielding two triple flails, the Flail Master never stops spinning, with armor tough enough to block arrows.
Spider Mage Legacy A humble apprentice of the great Wizards of the farm, the Spider Mages use the elemental magic of the spider, sticking units to the ground with their webs. With enough of them (if your computer can handle it), they can pin down giants.
Mayhem Gunner Legacy A deranged terrorist with a gear or two loose (figuratively, their armor does not in fact use gears). Their mayhem gun can decimate armies with its explosions and implosions, and truly brings chaos, and mayhem.
Angel Fantasy Good A bringer of the influence of the Elder Gods. It wields two dual-sided swords which summon mystical bubbles where they land, sucking up any nearby units and lifting them up along with the bubble, and then popping, flinging them all away. Upon death, the angel disintegrates, leaving only pieces of golden armor strewn across the battleground.
Aetherian Fantasy Good A cultist of the Elder Gods. They wield an Aether ring, using it as it spins around and shreds units it runs into, like a beyblade of doom.
Pegasus Fantasy Good A cultist of the Elder Gods riding a blessed stallion. This steed hovers above the battlefield, while its riders summons fairies, which propel themselves into enemy units, before exploding, blasting enemies away.
Boomerang Egypt 2 It always comes back (and can hit up to 3 units).
Pot Thrower Egypt 1 An ordinary potter, except with pots filled with cobras. The cobras infect units with poison, and come in 8 variants! Wow!
Mummy Egypt 1 An undead pharaoh which rises from its sarcophagus to spread its deadly illness. It can also summon skeleton soldiers from the sands to protect itself.
SELKET Egypt 1 The Egyptian Goddess of the Dead. They wield an arachnid staff, and summon scorpions from mysterious rifts using it. Their half-scorpion body is ferocious, and mercilessly devours all enemies.
WARRIOR OF RA Egypt 2 A grand soldier of the Egyptian God of the Sun, Ra, wielding phoenix magic. Their fire transcends time itself, and at long ranges can fire beams of fire and even transform into a falcon to close distances with enemy units quicker. They can parry any attack, and upon death their phoenix magic is drained and returned to the sun. However, with what remaining power they have, they manifest in a powerful second form with two sets of wings and a deadly spear, until they naturally perish after fifteen seconds, draining the last of their strength.

If you cannot find them, keep looking. There are tutorials on Youtube which help in finding specific locations. Happy searching!

Changelog

From 1.0.0 onwards, there will be changelogs for every update.

1.0.0

  • Added a new Egypt faction including seven units (Guard, Sand Mage, Architect, Beastmaster, Scribe, Sun Chariot, and Nile Queen).
  • Added five new Egypt secret units (Boomerang, Pot Thrower, Mummy, Selket, and Warrior of Ra).
  • Added new Egypt map, Egypt 1.
  • Added new Egypt map, Egypt 2.
  • Added new Egypt campaign.
  • Added two new Battle and Placement Egypt tracks for the maps.
  • Added localization to all units (languages supported include English, French, Spanish, Russian, Chinese, and Japanese).
  • Revamped numerous existing units (Hades, Dread King, Rune Mage, Trojan Chicken, Ignislasher, Apollo, Odin, The Emperor, Centaur, Mayhem Gunner, Shaman, Angel, The Reaver, Flail Master, and Spider Mage).
  • Made minor changes to numerous existing units (Templar, Witch Doctor, etc.)
  • Changed Hades and Trojan Chicken's unlocks.
  • Changed all unlocks to have different glow colors depending on the unit's faction.
  • The mod's sounds are now affected by in-game sound settings.
  • Improved accuracy of numerous existing units (Mathematician, Philosopher, and Angel).

1.0.1

  • Added throwable emails to the Unit Creator.
  • Added a couch to the catacombs on Egypt 1.
  • Added sound effects to Dread King's revive.
  • Fixed Sarissa spinning bug.
  • Fixed projectiles hitting invisible wall on Egypt 1.
  • Fixed projectiles floating when hitting Nile Queen's walls.
  • Fixed Witch Doctor's needles going through Selket, Centaur, and The Emperor.
  • Fixed Selket's claws having inaccurate collision.
  • Fixed Selket and scorpion leg jankiness.
  • Fixed Selket's hair clipping into her torso.
  • Fixed Rune Mage's werewolves having no effects when despawning.
  • Fixed Rune Mage color inconsistencies.
  • Fixed Rune Mage's laser moving too quickly.
  • Fixed Hades breaking the game.
  • Fixed inconsistent hit effects on Aetherian's ring.
  • Fixed Warrior of Ra and Dread King breaking the game after being killed by Apollo.
  • Fixed missing materials on Egypt 1.
  • Fixed Guard's whip not being in the Unit Creator.
  • Fixed Dread King's revive effects not working on most maps.
  • Fixed Dread King's sword projectiles not summoning ice spikes if the unit was frozen.
  • Fixed Dread King's sword shrinking after reviving.
  • Fixed Dread King's sword abruptly vanishing after reviving.
  • Improved Egypt 1's pathfinding around bridge.
  • Improved accuracy of Odin, Apollo, and Centaur.

1.0.2

  • Fixed Hades not spawning altars or summoning Cerberus.
  • Fixed Warrior of Ra not spawning the circle of swords before dying after being revived.
  • Fixed Warrior of Ra being difficult to unlock.
  • Fixed projectiles floating after hitting One Punch Man.
  • Fixed Guard's whip being unable to be swung at long ranges.
  • Fixed Dread King's revive not saving correctly in the Unit Creator.
  • Fixed The Reaver's halberd not saving correctly in the Unit Creator.
  • Fixed Trojan Chicken not being unlockable.

1.0.3

  • Added all of the mod's projectiles to the debug tools menu.
  • Added all abilities built into weapons as separate abilities in the Unit Creator.
  • Added squires as a launchable projectile in the Unit Creator.
  • Fixed invisible wall on Egypt 2.
  • Fixed Cerberus having no eyes.
  • Fixed units with revives reviving when zombified.
  • Fixed Boomerang's throw animation being weak.
  • Fixed Rune Mage's werewolves' swing animation being weak.
  • Fixed Warrior of Ra's beam not being in the Unit Creator.
  • Fixed Nile Queen's inaccurate aim at close ranges.
  • Fixed Tower having erratic rotation.
  • Fixed the Blessed Staff weapon in the Unit Creator having the incorrect model.
  • Fixed the Trumpet weapon in the Unit Creator not being able to properly swap projectiles.
  • Updated the Mjolnir weapon in the Unit Creator to match the one used on the unit.
  • Updated the Sun parry ability in the Unit Creator to match the one used on the unit.
  • Buffed Scribe range.
  • Buffed Scribe health.
  • Reworked Nile Queen's sun effects.
  • Reworked Nile Queen's fire effects.

Credits

This mod was created by Team Grad, an ambitious mod team that aims to improve the game through adding a plethora of new content to Totally Accurate Battle Simulator!

BD - Coder/Unit Designer/Owner

Terren - Modeler/Unit Designer/SFX Designer/Icon Artist/Concept Artist

Kermate - Modeler

Hambody - Icon Artist/Concept Artist

Grakalor - Quality Checker

Doorknob - Icon Artist/Concept Artist

Voup - Composer

Music

The new music for the mod was composed by Voup, a talented musician. You can view the tracks on Youtube below:

Egypt Placement

Egypt Battle

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Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2022-7-21 1.0.4 26031 Version 1.0.4 Install
2022-7-21 1.0.3 230 Version 1.0.3 Install
2022-7-21 1.0.2 751 Version 1.0.2 Install
2022-7-21 1.0.1 150 Version 1.0.1 Install
2022-7-20 1.0.0 429 Version 1.0.0 Install
2022-1-28 0.3.3 40473 Version 0.3.3 Install
2022-1-28 0.3.2 951 Version 0.3.2 Install
2022-1-27 0.3.1 1057 Version 0.3.1 Install
2022-1-27 0.3.0 409 Version 0.3.0 Install
2021-10-16 0.2.1 18974 Version 0.2.1 Install
2021-10-13 0.2.0 1581 Version 0.2.0 Install