StupidPigeon-EasyEditor icon

EasyEditor

A mod that allows you to create your own moves in the unit editor!

Last updated 2 years ago
Total downloads 34918
Total rating 4 
Categories Mods
Dependency string StupidPigeon-EasyEditor-0.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_TABS-5.4.16 icon
BepInEx-BepInExPack_TABS

BepInEx pack for TABS. Preconfigured and ready to use.

Preferred version: 5.4.16

README

EasyEditor

This mod is in developement, it only includes custom moves currently. Editor with UI will be released soon. Please place the "PigeonMods" file in the root directory of the game. You could create your own moves in the PigeonMods/EasyEditor/moves directory.

HOW TO CREATE A MOVE: 1.Create a blank file in the PigeonMods/EasyEditor/moves. 2.Open it and start writing basic settings of the move (find basic settings at the end of this document) The name of the move will be the filename without the information after the last dot, for example, the name of a custom move file abc.txt will be abc. If you are still confused, please look at PigeonMods/EasyEditor/moves/dummy.txt

MOVE BASIC SETTINGS Make sure you end each basic settings line with a ";" 1. cost: or COST: how much it costs 2. id: or guid: or ID: or GUID: the GUID of the move (If the guid is not set, EasyEditor will generate a random GUID for your move, and you will not be able to have the move loaded right on units the next time) 3. cooldown: or COOLDOWN: the cooldown of the move 4. 1type: or 1TYPE: or condition1type: or CONDITION1TYPE: the type of the first condition of the move, find ids in PigeonMods/EasyEditor/Ids/conditions.txt 5. 1value: or 1VALUE or condition1value or CONDITION1VALUE: the value of the first condition 6. 1valuetype: or 1VALUETYPE: or condition1valuetype: or CONDITION1VALUETYPE: the value type of the first condition (0 stands for minimum, 1 stands for maximum) 7. 2type: or 2TYPE: or condition2type: or CONDITION2TYPE: the type of the second condition of the move, find ids in PigeonMods/EasyEditor/Ids/conditions.txt 8. 2value: or 2VALUE or condition2value or CONDITION2VALUE: the value of the second condition 9. 2valuetype: or 2VALUETYPE: or condition2valuetype: or CONDITION2VALUETYPE: the value type of the second condition (0 stands for minimum, 1 stands for maximum)

MOVE SECTIONS Make sure you end each section line with a "," Foreach section, you need to have "{" at the start, and "};" at the end. put "type:" in the section to determine the type of the section (find sections and it's description in PigeonMods/EasyEditor/Ids/sections.txt)