Decompiled source of SwingTrail v1.0.9

SwingTrail.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using DM;
using HarmonyLib;
using SwingTrail;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SwingTrail")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Geezt Jeez")]
[assembly: AssemblyProduct("SFT by FhpSlime")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("SwingTrail")]
[assembly: ComVisible(false)]
[assembly: Guid("3a45c3cf-230c-4310-952f-0887d4266a22")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class SwingTrailFunction : AttackEffect
{
	private MeleeWeapon meleeWeapon;

	public AnimationCurve animationCurve;

	private GameObject curTrail;

	private GameObject summonParentPositionObject;

	public void Start()
	{
		if (Loader.Enabled)
		{
			meleeWeapon = ((Component)this).GetComponentInChildren<MeleeWeapon>();
			if ((Object)(object)((Component)this).GetComponentInChildren<ForcePoint>() != (Object)null)
			{
				summonParentPositionObject = ((Component)((Component)this).GetComponentInChildren<ForcePoint>()).gameObject;
			}
			if (meleeWeapon.canDealDamageOutSideOfSwing)
			{
				TrailRenderer obj = summonParentPositionObject.AddComponent<TrailRenderer>();
				obj.time = Loader.TrailTime;
				((Renderer)obj).material = GetMaterial();
				obj.widthMultiplier = GetTrailSize();
				obj.widthCurve = animationCurve;
			}
		}
	}

	public void Update()
	{
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		if (Loader.Enabled && Object.op_Implicit((Object)(object)curTrail) && Object.op_Implicit((Object)(object)summonParentPositionObject))
		{
			curTrail.transform.position = summonParentPositionObject.transform.position;
			if (!meleeWeapon.isSwinging)
			{
				ReleaseTrails();
			}
		}
	}

	public void ReleaseTrails()
	{
		if (Object.op_Implicit((Object)(object)curTrail))
		{
			curTrail = null;
		}
	}

	public Material GetMaterial()
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Expected O, but got Unknown
		Material val = new Material(Shader.Find("Standard"))
		{
			name = "SwingTrailMaterial",
			color = new Color(Loader.TrailBrightness, Loader.TrailBrightness, Loader.TrailBrightness, Loader.TrailOpacity)
		};
		val.SetOverrideTag("RenderType", "Transparent");
		val.EnableKeyword("_ALPHABLEND_ON");
		val.SetInt("_DstBlend", 10);
		val.SetInt("_SrcBlend", 5);
		val.SetFloat("_Mode", 3f);
		val.renderQueue = 3000;
		return val;
	}

	public static GameObject InstantiateEmpty(string name, Vector3 position, Quaternion rotation, Transform parent)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Expected O, but got Unknown
		GameObject val = new GameObject(name);
		val.transform.position = position;
		val.transform.rotation = rotation;
		val.transform.parent = parent;
		return val;
	}

	public override void DoEffect(Rigidbody target, Vector3 targetDir)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		if (Loader.Enabled)
		{
			if (Object.op_Implicit((Object)(object)summonParentPositionObject))
			{
				SetTrail("SwingTrail", summonParentPositionObject.transform.position);
			}
			else if (Object.op_Implicit((Object)(object)meleeWeapon))
			{
				SetTrail("SwingTrail", ((Component)meleeWeapon).gameObject.transform.position);
			}
		}
	}

	public float GetTrailSize()
	{
		float num = Loader.TrailSize;
		CollisionWeapon val = default(CollisionWeapon);
		if (Loader.DamageBased && ((Component)this).TryGetComponent<CollisionWeapon>(ref val))
		{
			num += ((Component)this).gameObject.GetComponentInChildren<CollisionWeapon>().damage / 500f;
		}
		return num;
	}

	public void SetTrail(string name, Vector3 position)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		curTrail = InstantiateEmpty(name, position, Quaternion.identity, null);
		TrailRenderer obj = curTrail.AddComponent<TrailRenderer>();
		obj.time = Loader.TrailTime;
		((Renderer)obj).material = GetMaterial();
		obj.widthMultiplier = GetTrailSize();
		obj.widthCurve = animationCurve;
		RemoveAfterSeconds obj2 = curTrail.AddComponent<RemoveAfterSeconds>();
		obj2.seconds = Loader.TrailTime * 4f;
		obj2.shrink = true;
	}
}
namespace SwingTrail;

[BepInPlugin("BepInEx.SwingTrail", "SwingTrail", "1.0.9")]
internal class Loader : BaseUnityPlugin
{
	private static ConfigEntry<float> configTrailSize;

	private static ConfigEntry<float> configTrailOpacity;

	private static ConfigEntry<float> configTrailBrightness;

	private static ConfigEntry<bool> configEnableMod;

	private static ConfigEntry<bool> configUseDamage;

	private static ConfigEntry<float> configTrailTime;

	public bool debug;

	public static bool Enabled => configEnableMod.Value;

	public static float TrailSize => configTrailSize.Value;

	public static float TrailOpacity => configTrailOpacity.Value;

	public static float TrailBrightness => configTrailBrightness.Value;

	public static float TrailTime => configTrailTime.Value;

	public static bool DamageBased => configUseDamage.Value;

	private void Awake()
	{
		((MonoBehaviour)this).StartCoroutine("Call");
	}

	private IEnumerator Call()
	{
		yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)Object.FindObjectOfType<ServiceLocator>() != (Object)null));
		yield return (object)new WaitUntil((Func<bool>)(() => ServiceLocator.GetService<ISaveLoaderService>() != null));
		yield return (object)new WaitForSeconds(1f);
		SLMALoader.GetInstance();
		_ = ContentDatabase.Instance().LandfallContentDatabase;
		new Harmony("SwingTrail").PatchAll();
		Debug.Log((object)"Loading Swing Trail...");
		GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
		MeleeWeapon val3 = default(MeleeWeapon);
		for (int i = 0; i < array.Length; i++)
		{
			if (Object.op_Implicit((Object)(object)array[i].GetComponentInChildren<MeleeWeapon>()))
			{
				GameObject val = array[i];
				if (debug)
				{
					Debug.Log((object)("Trying to add Swing Trail for " + ((Object)val).name));
				}
				AnimationCurve val2 = new AnimationCurve();
				val2.AddKey(0f, 0f);
				val2.AddKey(0.25f, 0.75f);
				val2.AddKey(1f, 0f);
				if (val.TryGetComponent<MeleeWeapon>(ref val3))
				{
					val.AddComponent<SwingTrailFunction>().animationCurve = val2;
				}
			}
		}
		DoConfig();
		((MonoBehaviour)this).StartCoroutine(GenerateSettings());
		Debug.Log((object)"Loaded Swing Trail Successfully!");
	}

	private IEnumerator GenerateSettings()
	{
		GlobalSettingsHandler service = null;
		yield return (object)new WaitUntil((Func<bool>)(() => Object.op_Implicit((Object)(object)(service = ServiceLocator.GetService<GlobalSettingsHandler>()))));
		List<SettingsInstance> list = service.GameplaySettings.ToList();
		SettingsInstance val2 = new SettingsInstance();
		val2.settingsType = (SettingsType)0;
		val2.options = new string[2] { "On", "Off" };
		val2.currentValue = ((!configEnableMod.Value) ? 1 : 0);
		val2.m_settingsKey = "Use Swing Trail";
		val2.toolTip = "Enables Swing Trail mod.";
		SettingsInstance val3 = val2;
		val3.OnValueChanged += delegate(int val)
		{
			configEnableMod.Value = val == 0;
		};
		list.Add(val3);
		val2 = new SettingsInstance();
		val2.settingsType = (SettingsType)0;
		val2.options = new string[2] { "On", "Off" };
		val2.currentValue = ((!configUseDamage.Value) ? 1 : 0);
		val2.m_settingsKey = "Damage Based";
		val2.toolTip = "Turn trail size  to be also based off weapon damage.";
		SettingsInstance val4 = val2;
		val4.OnValueChanged += delegate(int val)
		{
			configUseDamage.Value = val == 0;
		};
		list.Add(val4);
		SettingsInstance val5 = new SettingsInstance
		{
			currentSliderValue = configTrailSize.Value,
			defaultSliderValue = 1f,
			max = 2f,
			min = 0f,
			m_settingsKey = "Trail Size",
			settingsType = (SettingsType)1,
			toolTip = "Determines the size of trail. (default: 1)"
		};
		val5.OnSliderValueChanged += delegate(float val)
		{
			configTrailSize.Value = val;
		};
		list.Add(val5);
		SettingsInstance val6 = new SettingsInstance
		{
			currentSliderValue = configTrailOpacity.Value,
			defaultSliderValue = 1.25f,
			max = 1.5f,
			min = 0f,
			m_settingsKey = "Trail Opacity",
			settingsType = (SettingsType)1,
			toolTip = "Determines the opacity of trail. (default: 1.25)"
		};
		val6.OnSliderValueChanged += delegate(float val)
		{
			configTrailOpacity.Value = val;
		};
		list.Add(val6);
		SettingsInstance val7 = new SettingsInstance
		{
			currentSliderValue = configTrailBrightness.Value,
			defaultSliderValue = 0.4f,
			max = 1f,
			min = 0f,
			m_settingsKey = "Trail Brightness",
			settingsType = (SettingsType)1,
			toolTip = "Determines the brightness of trail. (default: 0.4)"
		};
		val7.OnSliderValueChanged += delegate(float val)
		{
			configTrailBrightness.Value = val;
		};
		list.Add(val7);
		SettingsInstance val8 = new SettingsInstance
		{
			currentSliderValue = configTrailTime.Value,
			defaultSliderValue = 1f,
			max = 10f,
			min = 0f,
			m_settingsKey = "Trail Duration",
			settingsType = (SettingsType)1,
			toolTip = "Determines the duration of trail. (default: 1)"
		};
		val8.OnSliderValueChanged += delegate(float val)
		{
			configTrailTime.Value = val;
		};
		list.Add(val8);
		((object)service).GetType().GetField("m_gameplaySettings", (BindingFlags)(-1)).SetValue(service, list.ToArray());
	}

	private void DoConfig()
	{
		configEnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable Fat Maker Mod");
		configUseDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DamageBased", true, "Enables Damage Size");
		configTrailSize = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TrailSize", 1f, "Determines the size of trail");
		configTrailOpacity = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TrailOpacity", 0.75f, "Determines the opacity of trail");
		configTrailBrightness = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TrailBrightness", 0.4f, "Determines the brightness of trail");
		configTrailTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TrailTime", 1f, "Determines the duration of trail");
	}
}